Changelings are subtle shapeshifters capable of disguising their appearance. They evolved through the union of dopplegangers
and humans, eventually becoming a seperate race distinct from either ancestral tree. They do not possess the full shapechanging
ability of a doppleganger, but they can create effective disguises at will. this ability makes them consummatespies and criminals,
and many changelings live up to that potential.Personality:
In general, changelings are prudent and cautious, preferring
to take risks only when they feel that their chances of sucess are good or the payoff is worth it. they appreciate the finers
things in life and take great pleasure in the comforts of a wealthy lifestyle when they can obtain it. they avoid direct confrontation,
preffering stealthy strikes and hasty retreats whenever possible. In conversation, they are soft-spoke but have a gift for
drawing out more information that the other party intends to reveal.Physical Description:
resemble their doppleganger lineage, with only a passing nod to their human heritage. All changelings fall with the boundares
of Medium size, usually standing between 5 and 6 feet tall. Unlike true dopplegangers, changelings do have gender in their
natural form, although they can adopt any shape they like. Changelings have pale gray skin, and their hair is thin and fair.
their limbs are long and slightly out of proportion compared to other humanoids. their faces have slightly more distinct features
that a doppleganger's, including a hint of a nose and lips, though their eyes remain blank white and the rest of their facial
features don't look quite as finished as those on a human. Relations:
Nobody with any sense completely trusts a
changeling. Many people, however, have reason to do buisness with them. Most members of other races treat changelings with
extreme caution. Dwarves have little patience for their deceptive and subtle manner. Halflings, on the other hand, enjoy matching
wits with changelings, though they are often rivals in certian shady activities.Alignment:
Changelings of all alignments
exist, but most gravitate toward the neutral alignment. They focus on their own concerns without any meaningful regard for
laws or morals. Many have their own code of honor but are also fiercely independant. Some refuse to engage in assassination,
while others embrace that path as the most perfect form of the changeling art of deception.Changeling Lands:
live wherever humans do in Khowvaire, blending in among them and living in their shadow. they are most commonly found in the
large cities of Khorvaire, where they form the backbone of the criminal underworld, though many find more respectable work
as entertianers, inquistives, government agents, and sometimes adventurers. Changelings haven o established homeland of their
Changelings never develop dragonmarks, though they can minmc a marks form if not its power.Religion:
changeling revere the deity known as the Traveler, one of the Dark Six. Others follow a personal philosophy of the perfect
form, in which physical transformation in a mystical practive symbolizing spiritual purification. This philosophy is curiously
amoral, and its practitioners include both assassins and saintly ascetics.Languages:
Changelings speak Common, which
allows them to move easily among humans and members of all other races. They often learn as many other languages as they can
to facilitate a multitude of disguises.Names:
Changeling names are usually monosyllable and seem to other races
more like nicknames than proper names. in fact, changelings collect names and may go by entirely different names in different
social circles. they make no distinction between amel and female names.Male and Female Names:
Bin, Dox, Fie, Hars,
jin, Lam, Nit, Ot, Paik, Ruz, Sim, Toox, Yug. Adventurers:
Changlings adventurers might be fleeing from past crimes,
seeking revenge for a wrong done to them, or striving for spiritual perfection through the use of their shapechanging abilties.
Others are driven to adventure through a simple lack of other palatable opportunities: Changelings who are not inclined toward
crime or stealth often have difficulty finding steady work.
CHANGELING RACIAL TRAITS
- Shapechanger Subtype: Changelings are humanoids with the shapechanger subtype.
- Medium: As medium constructs, warforged have no special bonuses or penalties due to their size.
- Changelings base land speed of 30 feet.
- +2 racial bonus on saving throws agianst sleep and charm effects. Changelings have slippery minds.
- +2 racial bonus on Bluff, intimidate, and sense motive checks: Changelings are inherent skill in deception and intimidation,
and though they cannot actually detect thoughts as dopplegangers can, they can intuitively read body language and attitiude
with suprising accuracy.
- Natural Linguist: Changelings add Speak Language to their list of class skills for any class they adopt.
- Minor Shape Change (SU): Changelings have the supernatural ability to alter their appearance as though using a disguise
self spell that affects their bodies but not their possesions. this ability is not an illusory effect, but a minor physical
alteration of a changeling's facial features, skin color and texture, and size, within the limits described for the spell.
A changeling can use this ability at will, and the alteration last until she changes shape again. A changeling reverts to
her natural form when killed. a true seeing spell reveals her natural form. When using this ability to create a disguise,
a changeling receives a +10 circumstance bonus on disguise checks. Using this ability is a full-round action.
- Automatic Languages: Common. Bonus Languages: Auran, Dwarven, elven, Giant, Gnome, halfing, and Terran.
- Favored Class: Rogue. A multiclass changeling rogue class does not count when determining whether he takes an experience
point penalty for multiclassing.